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Sky Conqueror
"Do you want to build a unique airship? My friends and I have designed an experimental production model, but won't be able to bring it to fruition without your help. If everything goes according to plan, you can have the Draco. What do you say?"
Sieva

Sky Conqueror is a limited time Special Event offering the fabled Draco Airship upon successful completion (Level 10 Required).

To Start, you'll need: 180 Coal, 100 Wood, 50 Steel & an Airship Scheme Airship Scheme acquired by running Passenger Contracts in Storwell to unlock the new map.

Once there, put together a unique airship using separate parts produced in the shops and workshops near Aironville (Time Limit: 8-10 Days). For more, see the Official FAQ and below:

Aironville

Aironville

Aironville exists as the only City within the Sky Conqueror campaign where resources can be transported and utilized in Construction and Upgrade of Mines, Routes, and any of the various Facilities on the map.

Resources gathered here are deposited within the (general) Warehouse and can also be used to fulfill any Contract while Resources delivered directly to specific Factories and Workshops can only be used to fulfill Contracts at their respective locations.

  • Trivia: Aironville and the surrounding area where the Event occurs mimics that of Cross Hill from the Storwell campaign, stretching beyond Highcloud and Coldport locations.

Quests

Throughout the Event, Sieva will offer Quests to guide you through; access current Quest details by selecting the Sieva Icon Sieva on the left-hand side of the screen & the attached Info Icon Info Icon for more specifics. Completion of Quests is not required to succeed in the Event but does offer reward and progression through the storyline or narrative.

Sub-quests will also appear offering minimal reward for completing various contracts.

Mines

Coal-mine-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 200 Silver 00:15 148 Silver 472 Coal 00:08
2 340 Wood 170 Stone 01:30 1,572 Silver 3,500 Coal 01:40


Lumber-mill-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 20 Wood 60 Stone 150 Silver 00:05 296 Silver 333 Coal 202 Wood 00:10
2 200 Wood 100 Stone 01:00 2,534 Silver 1,443 Coal 1,404 Wood 02:00


Stone-quarry-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 75 Wood 170 Silver 00:10 111 Silver 111 Coal 63 Stone 00:12
2 350 Wood 50 Stone 1,100 Silver 00:30 1,017 Silver 518 Coal 450 Stone 02:00


Ore mine icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 75 Wood 45 Stone 180 Silver 00:10 203 Silver 203 Coal 90 Iron Ore 00:10
2 225 Wood 115 Stone 1,250 Silver 01:30 1,591 Silver 906 Coal 986 Iron Ore 01:20


Titanium-mine-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 70 Wood 40 Stone 390 Silver 00:10 222 Silver 407 Coal 86 Sphene 00:08
2 170 Wood 120 Stone 1,050 Silver 02:00 1,942 Silver 1,739 Coal 945 Sphene 01:30

Production Facilities

Unlike normal Industrial buildings in the Storwell campaign, Production Facilities appear within the Event Map itself. Raw materials are delivered to Factories & Smelters which, in turn, require Transport to Aironville or one of the various Workshops.

Steel Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 160 Wood 105 Stone 250 Silver 0:20 59 Coal 141 Iron Ore 72 Steel 0:25
2 300 Wood 200 Stone 1,600 Silver 4:00 333 Coal 647 Iron Ore 495 Steel 03:30
Titanium Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 100 Wood 65 Stone 600 Silver 00:30 133 Sphene 74 Coal 40 Titanium 00:20
2 230 Wood 155 Stone 1,700 Silver 04:30 622 Sphene 222 Coal 270 Titanium 04:30

Workshops

Materials

  • Event begins with Level 1 Carpentry Workshop, Glass-house & Textile Mill pre-built.
Carpentry Workshop
Furring Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 N/A N/A 81 Coal 281 Wood 90 Furring 00:20
2 100 Wood 250 Stone 2,000 Silver 02:30 481 Coal 1,310 Wood 639 Furring 03:30
Glass-house
Glass Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 N/A N/A 166 Silver 388 Coal 94 Glass 00:30
2 220 Wood 160 Stone 1,500 Silver 01:00 1,665 Silver 1,665 Coal 675 Glass 05:30
Paint Factory
Paint Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 70 Wood 50 Stone 320 Silver 00:10 203 Silver 370 Coal 130 Paint 00:21
2 160 Wood 125 Stone 1,300 Silver 02:00 1,665 Silver 1,739 Coal 810 Paint 02:30
3 900 Wood 900 Stone 800 Steel 03:30 2,664 Silver 1,868 Coal 1,080 Paint 04:30
Textile Mill
Fabric Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 N/A N/A 148 Silver 351 Coal 63 Fabric 00:24
2 140 Wood 120 Stone 1,350 Silver 01:30 1,110 Silver 1,739 Coal 387 Fabric 03:00
3 1,200 Wood 1,100 Stone 480 Steel 03:00 1,683 Silver 1,905 Coal 513 Fabric 05:30

Components

A number of separate components must be constructed and delivered to the Hangar for final assembly of the Draco:

Draco-framework

Framework

Assembly Area (Framework)
Contract Requirements Time-icon
Standard 1,800 Furring 2,000 Steel 09:00
Extra Urgent 2,150 Furring 2,400 Steel 00:15
Draco-gondola

Gondola

Gondola Workshop (Gondola)
Contract Requirements Time-icon
Standard 1,500 Glass 1,100 Furring 12:00
Extra Urgent 1,800 Glass 1,320 Furring 00:30
Draco-covering

Covering

Materials Laboratory (Covering)
Contract Requirements Time-icon
Standard 1,700 Fabric 1,500 Paint 09:00
Extra Urgent 2,040 Fabric 4,200 Paint 00:15
Draco-propeller

Propeller

Mechanics Workshop (Propeller x2)
Contract Requirements Time-icon
Standard 400 Titanium 1,500 Steel 06:00
Extra Urgent 480 Titanium 1,800 Steel 00:15

Airship Hangar

Airship-hangar

Upon delivery of the required components to the Hangar (2 Propellers, 1 Gondola, 1 Framework, 1 Covering), Final Assembly of the Draco will require 18 Hours to complete.

  • Of Note, initiation of Final Assembly will Reward you with 10 Gold.

Draco

Draco061516 A marvel of engineering, this Airship Airships is so reliable that it never breaks, and it can transport just about anything Kit of Parts, freight Crystal or Experts Experts.

Encounters

Along with some of the Standard Encounters, you will be presented with a few "Event Only" Encounters, as well:

Name Cost Win Lose
Abandoned Quarry 5 Coal 10 Stone 10 Silver
Applied Alchemy 450 Silver 8 Paint
Caravan 600 Silver 8 Fabric 50 Silver
Experiment with a Stove 16 Coal 10 Steel 4 Coal
Glass-blowers 500 Silver 6 Glass 5 Coal
Metal Experiments 40 Coal 6 Titanium 50 Silver
New Technologies 4 Wood 10 Furring 1 Wood
Obstruction 150 Silver 8 Wood 1 Silver
Sidetracked 150 Silver 20 Coal or 40 Coal 5 Coal
Tacked On 10 Coal 30 Coal or 60 Coal 5 Coal
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