"Do you want to build a unique airship? My friends and I have designed an experimental production model, but won't be able to bring it to fruition without your help. If everything goes according to plan, you can have the Draco. What do you say?" |
— Sieva |
Sky Conqueror is a limited time Special Event offering the fabled Draco Airship upon successful completion (Level 10 Required).
To Start, you'll need: 180 , 100 , 50 & an Airship Scheme acquired by running Passenger Contracts in Storwell to unlock the new map.
Once there, put together a unique airship using separate parts produced in the shops and workshops near Aironville (Time Limit: 8-10 Days). For more, see the Official FAQ and below:
Aironville
Aironville exists as the only City within the Sky Conqueror campaign where resources can be transported and utilized in Construction and Upgrade of Mines, Routes, and any of the various Facilities on the map.
Resources gathered here are deposited within the (general) Warehouse and can also be used to fulfill any Contract while Resources delivered directly to specific Factories and Workshops can only be used to fulfill Contracts at their respective locations.
- Trivia: Aironville and the surrounding area where the Event occurs mimics that of Cross Hill from the Storwell campaign, stretching beyond Highcloud and Coldport locations.
Quests
Throughout the Event, Sieva will offer Quests to guide you through; access current Quest details by selecting the Sieva Icon on the left-hand side of the screen & the attached Info Icon for more specifics. Completion of Quests is not required to succeed in the Event but does offer reward and progression through the storyline or narrative.
Sub-quests will also appear offering minimal reward for completing various contracts.
Mines
- All Contracts using Base Decapods with 3 Standard Carriages on Level 1 Routes:
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 200 | 00:15 | 148 | 472 | 00:08 |
2 | 340 170 | 01:30 | 1,572 | 3,500 | 01:40 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 20 60 150 | 00:05 | 296 333 | 202 | 00:10 |
2 | 200 100 | 01:00 | 2,534 1,443 | 1,404 | 02:00 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 75 170 | 00:10 | 111 111 | 63 | 00:12 |
2 | 350 50 1,100 | 00:30 | 1,017 518 | 450 | 02:00 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 75 45 180 | 00:10 | 203 203 | 90 | 00:10 |
2 | 225 115 1,250 | 01:30 | 1,591 906 | 986 | 01:20 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 70 40 390 | 00:10 | 222 407 | 86 | 00:08 |
2 | 170 120 1,050 | 02:00 | 1,942 1,739 | 945 | 01:30 |
Production Facilities
Unlike normal Industrial buildings in the Storwell campaign, Production Facilities appear within the Event Map itself. Raw materials are delivered to Factories & Smelters which, in turn, require Transport to Aironville or one of the various Workshops.
- All Contracts using Base Decapods with 3 Standard Carriages on Level 1 Routes:
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 160 105 250 | 0:20 | 59 141 | 72 | 0:25 |
2 | 300 200 1,600 | 4:00 | 333 647 | 495 | 03:30 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 100 65 600 | 00:30 | 133 74 | 40 | 00:20 |
2 | 230 155 1,700 | 04:30 | 622 222 | 270 | 04:30 |
Workshops
- All Contracts using Base Decapods with 3 Standard Carriages on Level 1 Routes:
Materials
- Event begins with Level 1 Carpentry Workshop, Glass-house & Textile Mill pre-built.
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | N/A | N/A | 81 281 | 90 | 00:20 |
2 | 100 250 2,000 | 02:30 | 481 1,310 | 639 | 03:30 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | N/A | N/A | 166 388 | 94 | 00:30 |
2 | 220 160 1,500 | 01:00 | 1,665 1,665 | 675 | 05:30 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | 70 50 320 | 00:10 | 203 370 | 130 | 00:21 |
2 | 160 125 1,300 | 02:00 | 1,665 1,739 | 810 | 02:30 |
3 | 900 900 800 | 03:30 | 2,664 1,868 | 1,080 | 04:30 |
Build/Upgrade Requirements |
Cost | Revenue | |||
1 | N/A | N/A | 148 351 | 63 | 00:24 |
2 | 140 120 1,350 | 01:30 | 1,110 1,739 | 387 | 03:00 |
3 | 1,200 1,100 480 | 03:00 | 1,683 1,905 | 513 | 05:30 |
Components
A number of separate components must be constructed and delivered to the Hangar for final assembly of the Draco:
Contract | Requirements | |
---|---|---|
Standard | 1,800 2,000 | 09:00 |
Extra Urgent | 2,150 2,400 | 00:15 |
Contract | Requirements | |
---|---|---|
Standard | 1,500 1,100 | 12:00 |
Extra Urgent | 1,800 1,320 | 00:30 |
Contract | Requirements | |
---|---|---|
Standard | 1,700 1,500 | 09:00 |
Extra Urgent | 2,040 4,200 | 00:15 |
Contract | Requirements | |
---|---|---|
Standard | 400 1,500 | 06:00 |
Extra Urgent | 480 1,800 | 00:15 |
Airship Hangar
Upon delivery of the required components to the Hangar (2 Propellers, 1 Gondola, 1 Framework, 1 Covering), Final Assembly of the Draco will require 18 Hours to complete.
Draco
A marvel of engineering, this Airship is so reliable that it never breaks, and it can transport just about anything , freight or Experts . |
Encounters
Along with some of the Standard Encounters, you will be presented with a few "Event Only" Encounters, as well: