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Sky Conqueror
"Do you want to build a unique airship? My friends and I have designed an experimental production model, but won't be able to bring it to fruition without your help. If everything goes according to plan, you can have the Draco. What do you say?"
Sieva

Sky Conqueror is a limited time Special Event offering the fabled Draco Airship upon successful completion (Level 10 Required).

To Start, you'll need: 180 Coal-icon, 100 Wood-icon, 50 Steel-icon & an Airship Scheme Airship-scheme acquired by running Passenger Contracts in Storwell to unlock the new map.

Once there, put together a unique airship using separate parts produced in the shops and workshops near Aironville (Time Limit: 8-10 Days). For more, see the Official FAQ and below:

Aironville

Aironville

Aironville exists as the only City within the Sky Conqueror campaign where resources can be transported and utilized in Construction and Upgrade of Mines, Routes, and any of the various Facilities on the map.

Resources gathered here are deposited within the (general) Warehouse and can also be used to fulfill any Contract while Resources delivered directly to specific Factories and Workshops can only be used to fulfill Contracts at their respective locations.

  • Trivia: Aironville and the surrounding area where the Event occurs mimics that of Cross Hill from the Storwell campaign, stretching beyond Highcloud and Coldport locations.

Quests

Throughout the Event, Sieva will offer Quests to guide you through; access current Quest details by selecting the Sieva Icon Sieva on the left-hand side of the screen & the attached Info Icon Info-icon for more specifics. Completion of Quests is not required to succeed in the Event but does offer reward and progression through the storyline or narrative.

Sub-quests will also appear offering minimal reward for completing various contracts.

Mines

Coal-mine-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 200 Silver-icon 00:15 148 Silver-icon 472 Coal-icon 00:08
2 340 Wood-icon 170 Stone-icon 01:30 1,572 Silver-icon 3,500 Coal-icon 01:40


Lumber-mill-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 20 Wood-icon 60 Stone-icon 150 Silver-icon 00:05 296 Silver-icon 333 Coal-icon 202 Wood-icon 00:10
2 200 Wood-icon 100 Stone-icon 01:00 2,534 Silver-icon 1,443 Coal-icon 1,404 Wood-icon 02:00


Stone-quarry-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 75 Wood-icon 170 Silver-icon 00:10 111 Silver-icon 111 Coal-icon 63 Stone-icon 00:12
2 350 Wood-icon 50 Stone-icon 1,100 Silver-icon 00:30 1,017 Silver-icon 518 Coal-icon 450 Stone-icon 02:00


Ore mine icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 75 Wood-icon 45 Stone-icon 180 Silver-icon 00:10 203 Silver-icon 203 Coal-icon 90 Iron-icon 00:10
2 225 Wood-icon 115 Stone-icon 1,250 Silver-icon 01:30 1,591 Silver-icon 906 Coal-icon 986 Iron-icon 01:20


Titanium-mine-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 70 Wood-icon 40 Stone-icon 390 Silver-icon 00:10 222 Silver-icon 407 Coal-icon 86 Sphene-icon 00:08
2 170 Wood-icon 120 Stone-icon 1,050 Silver-icon 02:00 1,942 Silver-icon 1,739 Coal-icon 945 Sphene-icon 01:30

Production Facilities

Unlike normal Industrial buildings in the Storwell campaign, Production Facilities appear within the Event Map itself. Raw materials are delivered to Factories & Smelters which, in turn, require Transport to Aironville or one of the various Workshops.

Steel-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 160 Wood-icon 105 Stone-icon 250 Silver-icon 0:20 59 Coal-icon 141 Iron-icon 72 Steel-icon 0:25
2 300 Wood-icon 200 Stone-icon 1,600 Silver-icon 4:00 333 Coal-icon 647 Iron-icon 495 Steel-icon 03:30
Titanium-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 100 Wood-icon 65 Stone-icon 600 Silver-icon 00:30 133 Sphene-icon 74 Coal-icon 40 Titanium-icon 00:20
2 230 Wood-icon 155 Stone-icon 1,700 Silver-icon 04:30 622 Sphene-icon 222 Coal-icon 270 Titanium-icon 04:30

Workshops

Materials

  • Event begins with Level 1 Carpentry Workshop, Glass-house & Textile Mill pre-built.
Carpentry Workshop
Furring-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 N/A N/A 81 Coal-icon 281 Wood-icon 90 Furring-icon 00:20
2 100 Wood-icon 250 Stone-icon 2,000 Silver-icon 02:30 481 Coal-icon 1,310 Wood-icon 639 Furring-icon 03:30
Glass-house
Glass-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 N/A N/A 166 Silver-icon 388 Coal-icon 94 Glass-icon 00:30
2 220 Wood-icon 160 Stone-icon 1,500 Silver-icon 01:00 1,665 Silver-icon 1,665 Coal-icon 675 Glass-icon 05:30
Paint Factory
Paint-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 70 Wood-icon 50 Stone-icon 320 Silver-icon 00:10 203 Silver-icon 370 Coal-icon 130 Paint-icon 00:21
2 160 Wood-icon 125 Stone-icon 1,300 Silver-icon 02:00 1,665 Silver-icon 1,739 Coal-icon 810 Paint-icon 02:30
3 900 Wood-icon 900 Stone-icon 800 Steel-icon 03:30 2,664 Silver-icon 1,868 Coal-icon 1,080 Paint-icon 04:30
Textile Mill
Fabric-icon Build/Upgrade
Requirements
Time-icon Cost Revenue Time-icon
1 N/A N/A 148 Silver-icon 351 Coal-icon 63 Fabric-icon 00:24
2 140 Wood-icon 120 Stone-icon 1,350 Silver-icon 01:30 1,110 Silver-icon 1,739 Coal-icon 387 Fabric-icon 03:00
3 1,200 Wood-icon 1,100 Stone-icon 480 Steel-icon 03:00 1,683 Silver-icon 1,905 Coal-icon 513 Fabric-icon 05:30

Components

A number of separate components must be constructed and delivered to the Hangar for final assembly of the Draco:

Draco-framework

Framework

Assembly Area (Framework)
Contract Requirements Time-icon
Standard 1,800 Furring-icon 2,000 Steel-icon 09:00
Extra Urgent 2,150 Furring-icon 2,400 Steel-icon 00:15
Draco-gondola

Gondola

Gondola Workshop (Gondola)
Contract Requirements Time-icon
Standard 1,500 Glass-icon 1,100 Furring-icon 12:00
Extra Urgent 1,800 Glass-icon 1,320 Furring-icon 00:30
Draco-covering

Covering

Materials Laboratory (Covering)
Contract Requirements Time-icon
Standard 1,700 Fabric-icon 1,500 Paint-icon 09:00
Extra Urgent 2,040 Fabric-icon 4,200 Paint-icon 00:15
Draco-propeller

Propeller

Mechanics Workshop (Propeller x2)
Contract Requirements Time-icon
Standard 400 Titanium-icon 1,500 Steel-icon 06:00
Extra Urgent 480 Titanium-icon 1,800 Steel-icon 00:15

Airship Hangar

Airship-hangar

Upon delivery of the required components to the Hangar (2 Propellers, 1 Gondola, 1 Framework, 1 Covering), Final Assembly of the Draco will require 18 Hours to complete.

  • Of Note, initiation of Final Assembly will Reward you with 10 Gold-icon.

Draco

Draco061516 A marvel of engineering, this Airship Airships-icon is so reliable that it never breaks, and it can transport just about anything Kit-of-parts-icon, freight Crystal-icon or Experts Production-consultant-icon.

Encounters

Along with some of the Standard Encounters, you will be presented with a few "Event Only" Encounters, as well:

Name Cost Win Lose
Abandoned Quarry 5 Coal-icon 10 Stone-icon 10 Silver-icon
Applied Alchemy 450 Silver-icon 8 Paint-icon
Caravan 600 Silver-icon 8 Fabric-icon 50 Silver-icon
Experiment with a Stove 16 Coal-icon 10 Steel-icon 4 Coal-icon
Glass-blowers 500 Silver-icon 6 Glass-icon 5 Coal-icon
Metal Experiments 40 Coal-icon 6 Titanium-icon 50 Silver-icon
New Technologies 4 Wood-icon 10 Furring-icon 1 Wood-icon
Obstruction 150 Silver-icon 8 Wood-icon 1 Silver-icon
Sidetracked 150 Silver-icon 20 Coal-icon or 40 Coal-icon 5 Coal-icon
Tacked On 10 Coal-icon 30 Coal-icon or 60 Coal-icon 5 Coal-icon

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