Goods are traded for Silver within a Commercial District's Shopping Arcade .
Completion of Trade Contracts for the sale of Goods also produces Experience but does not affect Reputation in the City which may not have more than 2 Shopping Arcades.
A Stock Market may be built which will enhance the sale of Goods for all Shopping Arcades in the same City.
Cost to Build/Upgrade[]
Lvl | |||||||
---|---|---|---|---|---|---|---|
1 | 9 | 12 | 9 | - | 100 | 00:20:00 | 200 |
2 | 21 | 25 | 17 | - | 500 | 04:00:00 | 2 |
3 | 23 | 38 | 25 | - | 1,000 | 08:00:00 | 5 |
4 | 62 | 54 | 42 | 4 | 2,000 | 11:00:00 | 10 |
Trade Contracts[]
Base Trade Contracts:
- No Bonuses applied.
Cost | Basic Income | |||
---|---|---|---|---|
Contract | ||||
Urgent | 00:10:00 | 6 | 450 | 3 |
Rapid | 01:00:00 | 30 | 2,100 | 14 |
Standard | 05:00:00 | 105 | 7,000 | 47 |
Lengthy | 11:00:00 | 180 | 11,700 | 78 |
Data Confirmed on 01/03/17 |
Stock Market[]
In a city with a Stock Market, Trade Contracts become much more lucrative. Need money? Start playing the Stock Market!
A City may not have more that 2 Stock Markets which become available at Level 7.
Cost to Build/Upgrade[]
Lvl | ||||||
---|---|---|---|---|---|---|
1 | 24:00:00 | 110,000 | 500 | 700 | 25 | 15 |
2 | 00:00:00 | 300 | N/A | |||
Data Confirmed on 04/03/17 |
Bonuses[]
Trade Contracts receive an Increase in Silver Revenue and a Decrease in Time to Complete; Bonuses are cumulative for each Stock Market in the City:
Lvl | ||
---|---|---|
1 | +10% | -10% |
2 | +25% | -25% |
Trade Contracts (Lvl 1 SM)[]
Cost | Basic Income | |||
---|---|---|---|---|
Contract | ||||
Urgent | 00:09:00 | 6 | 495 | 3 |
Rapid | 00:54:00 | 30 | 2,310 | 14 |
Standard | 04:30:00 | 105 | 7,700 | 47 |
Lengthy | 09:54:00 | 180 | 12,870 | 78 |
Trade Contracts (Lvl 2 SM)[]
Cost | Basic Income | |||
---|---|---|---|---|
Contract | ||||
Urgent | 00:07:30 | 6 | 562 | 3 |
Rapid | 00:45:00 | 30 | 2,625 | 14 |
Standard | 03:45:00 | 105 | 8,750 | 47 |
Lengthy | 08:15:00 | 180 | 14,625 | 78 |