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A Train Trains consists of a Locomotive and one or more Carriages Carriages. All Locomotives except the Puffing Billy can pull the Premium Carriages (the ones that cost Gold Gold to purchase) while the Mogul can only pull Small Carriages or Premium Carriages.

Almost all Locomotives will periodically break down and require Parts and time Time-icon to Repair them.

The number of active Locomotives is limited by the total levels of your Stations District-station, although some require no room in the depot. The number of Carriages Carriages in Storage is unlimited.

"Offer" means that the Locomotive can be purchased via limited time Special Offers. The price is only a guide, as they do not seem to be fixed, and also seem to be cheaper on Facebook than other platforms.

Properties[]

Speed Speed & Efficiency Locomotive Efficiency are derived from actual contract data in comparsion to the default loc. The data of the default Loc was found by moving all available Locomotives into Reserve before attempting to initiate Contracts. The values ​​for Reliability Locomotive Reliability and the Number of Carriages # of Carts can be read or taken directly from the game.

Speed[]

The rating value of the Speed Speed is the ratio to the default speed.

Efficiency[]

The Efficiency Locomotive Efficiency corresponds to the revenue divided by the costs of a contract in relation to the default train. The total costs of an contract result from the costs of the locomotive plus the costs of the Carriages # of Carts. The income depends only on the number and size of carriages. It is therefore efficient if a locomotive pulls more and large carriages. The ingame-bar only shows the contract cost of the locomotive, but ignores the income and number and size of carriages the locomotive could and should pull. If smaller carriages than possible are selected, these carriages are marked as ineffective. Using fewer carriages than possible reduces efficiency even more.

Reliability[]

A Locomotive's Maximum Reliability Locomotive Reliability will determine how often Repairs must be made. Preventative Maintenance may be performed prior to breakdown to Restore a Locomotive's current Reliability (which is reduced through normal usage in fulfilling Contracts), up to its Maximum Reliability Rating. Some Locomotives will never break down nor require Maintenance and are indicated with (infinite Reliability).

Luck[]

The Chance to obtain Items Locomotive Chance to obtain items (managers) are approximations based upon taken from the in-game bars graphs (0-100). The chance also depends on the level of the contract. If no level 4 order is executed, the chance decreases to: level 1: 25%, level 2: 50% and level 3: 75%.

Comparison[]

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Below is a comparison between all the Locomotives ever available in the game in their basic configuration and those fully upgraded locs through Research Blueprints.

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Big locomotive table in basic and fully upgraded variants
Name Status # of Carts Locomotive Efficiency Locomotive Reliability Speed Locomotive Chance to obtain items Image
Puffing Billy basic 1 small 100 150 100 10 Puffing Billy locomotive
upgraded 1 small 100 400 111 10
Rocket basic 1 100 180 100 10 Rocket locomotive
upgraded 2 100 280 83 27
Mogul basic 2 small 91 250 100 10 Mogul locomotive
upgraded 3 small 100 380 100 27
Pacific basic 2 94 350 100 10 Pacific locomotive
upgraded 2 107 700 100 53
Gladstone basic 1 94 440 111 10 Gladstone locomotive
upgraded 2 100 850 143 10
Ashford basic 2 94 450 111 10 Ashford locomotive
upgraded 3 110 600 111 27
Hardwick basic 1 100 250 100 10 Hardwick locomotive
upgraded 2 136 500 100 36
Atlantic basic 2 100 700 111 23 Atlantic locomotive
upgraded 2 115 700 111 45
Decapod basic 3 122 100 10 Decapod locomotive
upgraded 3 141 111 36
Liberty Bell** basic only 3 115 100 36 Libertybell
Jack-o'-lantern**(Halloween) basic only 3 122 100 10 Jackolantern-image
Challenger** basic 2 100 111 36 Challenger locomotive
upgraded 2 125 111 95
Lightning** basic 2 107 143 10 Lightning locomotive
upgraded 2 130 167 36
Mallet** basic 3 small 100 700 100 10 Mallet locomotive
upgraded 3 small 115 100 32
Ridding** basic 2 97 1000 133 10 Ridding locomotive
upgraded 2 125 133 32
Icebreaker

*

not upgradable 2 small 100 250 67/100* 10 Icebreaker locomotive
Polar Express not upgradable 3 96 118 10 Polar-express1
Ironsides not upgradeable 3 96 118 10 Ironsides
  • Icebreaker's Speed Rating Speed is slower in the Storewell Campaign; Contract Time Time-icon increases by 50% if there's no snow on the ground.


Basic costs to build a locomotive[]

 
Name Lvl Craft
Train-length-icon
Speed
Offer Image
Puffing Billy 01 5 Steel
2 Nut
3 Screw
1 small - - Puffing Billy locomotive
Rocket 03 10 Steel
3 Cylinder
2 Piston
1 - - Rocket locomotive
Mogul 10 5 Crystal
5 Link
1 Crankshaft
2 small - - Mogul locomotive
Pacific 13 10 Crystal
2 Chain
1 Turbine
2 - - Pacific locomotive
Gladstone 16 20 Crystal
2 Chainwheel
1 Reducer
1 +25% - Gladstone locomotive
Ashford 25 30 Crystal
250 Titanium
1 Crank Gear - 10,634 SE
2 +10% - Ashford locomotive
Hardwick ? 80 Gold 1 - - Hardwick locomotive
Atlantic 07 175 Gold 2 +10% - Atlantic locomotive
Decapod 03 335 Gold 3 - $8.50 Decapod locomotive


Convertions and formulas[]

The game shows a bar on many of the basic traits that is only remotely related. These bars can be converted back into real properties using the following formulas. These formulas were also used in the table.

  • Speed

It is calculated as follows:
Contract Time for the default locomotive / Contract Time for the current locomotive

Unfortunately the bar graph shows only the reverse contract time. That's not quite the same as speed. Anyway, the bar graph can be converted into speed as follows:
speed = 14,100 / (179 - [bar length])
bar length = 179 - 14,100 / [speed]

Speed Convertion Table
Speed Rating Speed Contract Time Bar Length
1 83% 120% 10%
2 87% 115% 17%
3 91% 110% 24%
4 95% 105% 31%
5 100% 100% 38%
6 105% 95% 45%
7 111% 90% 52%
8 118% 85% 59%
9 125% 80% 66%
10 133% 75% 73%
11 143% 70% 80%
12 154% 65% 87%
13 167% 60% 94%


  • Efficiency

It is calculated as follows:
Costs for an contract including all carriages / Income from the whole train

The bar graph shows only the inverse contract cost of the locomotive. However, this can be converted as follows:
oEff = old efficiency cost, Bar = Length of Graphic Bar, NoC = Number of Carriages
oEff = 220 - 2*Bar
large Carriages: efficiency = 18,000*NoC / (1.2*oEff + 108*NoC)
small Carriages: efficiency = 12,000*NoC / (1.2*oEff + 84*NoC)

Efficiency Convertion Table
Bar Length 1 small Carriage 2 small Carriages 3 small Carriages 1 large Carriage 2 large Carriages 3 large Carriages
0% 34% 56% 70% 48% 75% 92%
10% 37% 59% 73% 52% 79% 96%
20% 40% 63% 77% 56% 83% 100%
30% 43% 67% 81% 60% 88% 105%
40% 48% 71% 86% 65% 94% 110%
50% 53% 77% 91% 71% 100% 115%
60% 59% 83% 97% 79% 107% 122%
65% 63% 87% 100% 83% 111% 125%
70% 67% 91% 103% 88% 115% 129%
80% 77% 100% 111% 100% 125% 136%
90% 91% 111% 120% 115% 136% 145%
95% 100% 118% 125% 125% 143% 150%
100% 111% 125% 130% 136% 150% 155%


  • Reliability

The reliability can be converted as follows:
Reliability = 12*[bar length] - 120
Bar length = [reliability]/12 + 10

Reliability Convertion Table
Bar Length Reliability
20% 120
30% 240
40% 360
50% 480
60% 600
70% 720
80% 840
90% 960
100%
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