A Train consists of a Locomotive and one or more Carriages . All Locomotives except the Puffing Billy can pull the Premium Carriages (the ones that cost Gold to purchase) while the Mogul can only pull Small Carriages or Premium Carriages.
Almost all Locomotives will periodically break down and require Parts and time to Repair them.
The number of active Locomotives is limited by the total levels of your Stations , although some require no room in the depot. The number of Carriages in Storage is unlimited.
"Offer" means that the Locomotive can be purchased via limited time Special Offers. The price is only a guide, as they do not seem to be fixed, and also seem to be cheaper on Facebook than other platforms.
Properties[]
Speed & Efficiency are derived from actual contract data in comparsion to the default loc. The data of the default Loc was found by moving all available Locomotives into Reserve before attempting to initiate Contracts. The values for Reliability and the Number of Carriages can be read or taken directly from the game.
Speed[]
The rating value of the Speed is the ratio to the default speed.
Efficiency[]
The Efficiency corresponds to the revenue divided by the costs of a contract in relation to the default train. The total costs of an contract result from the costs of the locomotive plus the costs of the Carriages . The income depends only on the number and size of carriages. It is therefore efficient if a locomotive pulls more and large carriages. The ingame-bar only shows the contract cost of the locomotive, but ignores the income and number and size of carriages the locomotive could and should pull. If smaller carriages than possible are selected, these carriages are marked as ineffective. Using fewer carriages than possible reduces efficiency even more.
Reliability[]
A Locomotive's Maximum Reliability will determine how often Repairs must be made. Preventative Maintenance may be performed prior to breakdown to Restore a Locomotive's current Reliability (which is reduced through normal usage in fulfilling Contracts), up to its Maximum Reliability Rating. Some Locomotives will never break down nor require Maintenance and are indicated with ∞ (infinite Reliability).
Luck[]
The Chance to obtain Items (managers) are approximations based upon taken from the in-game bars graphs (0-100). The chance also depends on the level of the contract. If no level 4 order is executed, the chance decreases to: level 1: 25%, level 2: 50% and level 3: 75%.
Comparison[]
Below is a comparison between all the Locomotives ever available in the game in their basic configuration and those fully upgraded locs through Research .
Name | Status | Image | |||||
---|---|---|---|---|---|---|---|
Puffing Billy | basic | 1 small | 100 | 150 | 100 | 10 | |
upgraded | 1 small | 100 | 400 | 111 | 10 | ||
Rocket | basic | 1 | 100 | 180 | 100 | 10 | |
upgraded | 2 | 100 | 280 | 83 | 27 | ||
Mogul | basic | 2 small | 91 | 250 | 100 | 10 | |
upgraded | 3 small | 100 | 380 | 100 | 27 | ||
Pacific | basic | 2 | 94 | 350 | 100 | 10 | |
upgraded | 2 | 107 | 700 | 100 | 53 | ||
Gladstone | basic | 1 | 94 | 440 | 111 | 10 | |
upgraded | 2 | 100 | 850 | 143 | 10 | ||
Ashford | basic | 2 | 94 | 450 | 111 | 10 | |
upgraded | 3 | 110 | 600 | 111 | 27 | ||
Hardwick | basic | 1 | 100 | 250 | 100 | 10 | |
upgraded | 2 | 136 | 500 | 100 | 36 | ||
Atlantic | basic | 2 | 100 | 700 | 111 | 23 | |
upgraded | 2 | 115 | 700 | 111 | 45 | ||
Decapod | basic | 3 | 122 | ∞ | 100 | 10 | |
upgraded | 3 | 141 | ∞ | 111 | 36 | ||
Liberty Bell** | basic only | 3 | 115 | ∞ | 100 | 36 | |
Jack-o'-lantern**(Halloween) | basic only | 3 | 122 | ∞ | 100 | 10 | |
Challenger** | basic | 2 | 100 | ∞ | 111 | 36 | |
upgraded | 2 | 125 | ∞ | 111 | 95 | ||
Lightning** | basic | 2 | 107 | ∞ | 143 | 10 | |
upgraded | 2 | 130 | ∞ | 167 | 36 | ||
Mallet** | basic | 3 small | 100 | 700 | 100 | 10 | |
upgraded | 3 small | 115 | ∞ | 100 | 32 | ||
Ridding** | basic | 2 | 97 | 1000 | 133 | 10 | |
upgraded | 2 | 125 | ∞ | 133 | 32 | ||
Icebreaker
* |
not upgradable | 2 small | 100 | 250 | 67/100* | 10 | |
Polar Express | not upgradable | 3 | 96 | ∞ | 118 | 10 | |
Ironsides | not upgradeable | 3 | 96 | ∞ | 118 | 10 |
- Icebreaker's Speed Rating is slower in the Storewell Campaign; Contract Time increases by 50% if there's no snow on the ground.
Basic costs to build a locomotive[]
Name | Lvl | Craft | Offer | Image | ||
---|---|---|---|---|---|---|
Puffing Billy | 01 | 5 2 3 |
1 small | - | - | |
Rocket | 03 | 10 3 2 |
1 | - | - | |
Mogul | 10 | 5 5 1 |
2 small | - | - | |
Pacific | 13 | 10 2 1 |
2 | - | - | |
Gladstone | 16 | 20 2 1 |
1 | +25% | - | |
Ashford | 25 | 30 250 1 |
2 | +10% | - | |
Hardwick | ? | 80 | 1 | - | - | |
Atlantic | 07 | 175 | 2 | +10% | - | |
Decapod | 03 | 335 | 3 | - | $8.50 |
Convertions and formulas[]
The game shows a bar on many of the basic traits that is only remotely related. These bars can be converted back into real properties using the following formulas. These formulas were also used in the table.
- Speed
It is calculated as follows:
Contract Time for the default locomotive / Contract Time for the current locomotive
Unfortunately the bar graph shows only the reverse contract time. That's not quite the same as speed. Anyway, the bar graph can be converted into speed as follows:
speed = 14,100 / (179 - [bar length])
bar length = 179 - 14,100 / [speed]
Speed Rating | Speed | Contract Time | Bar Length |
---|---|---|---|
1 | 83% | 120% | 10% |
2 | 87% | 115% | 17% |
3 | 91% | 110% | 24% |
4 | 95% | 105% | 31% |
5 | 100% | 100% | 38% |
6 | 105% | 95% | 45% |
7 | 111% | 90% | 52% |
8 | 118% | 85% | 59% |
9 | 125% | 80% | 66% |
10 | 133% | 75% | 73% |
11 | 143% | 70% | 80% |
12 | 154% | 65% | 87% |
13 | 167% | 60% | 94% |
- Efficiency
It is calculated as follows:
Costs for an contract including all carriages / Income from the whole train
The bar graph shows only the inverse contract cost of the locomotive. However, this can be converted as follows:
oEff = old efficiency cost, Bar = Length of Graphic Bar, NoC = Number of Carriages
oEff = 220 - 2*Bar
large Carriages: efficiency = 18,000*NoC / (1.2*oEff + 108*NoC)
small Carriages: efficiency = 12,000*NoC / (1.2*oEff + 84*NoC)
Bar Length | 1 small Carriage | 2 small Carriages | 3 small Carriages | 1 large Carriage | 2 large Carriages | 3 large Carriages |
---|---|---|---|---|---|---|
0% | 34% | 56% | 70% | 48% | 75% | 92% |
10% | 37% | 59% | 73% | 52% | 79% | 96% |
20% | 40% | 63% | 77% | 56% | 83% | 100% |
30% | 43% | 67% | 81% | 60% | 88% | 105% |
40% | 48% | 71% | 86% | 65% | 94% | 110% |
50% | 53% | 77% | 91% | 71% | 100% | 115% |
60% | 59% | 83% | 97% | 79% | 107% | 122% |
65% | 63% | 87% | 100% | 83% | 111% | 125% |
70% | 67% | 91% | 103% | 88% | 115% | 129% |
80% | 77% | 100% | 111% | 100% | 125% | 136% |
90% | 91% | 111% | 120% | 115% | 136% | 145% |
95% | 100% | 118% | 125% | 125% | 143% | 150% |
100% | 111% | 125% | 130% | 136% | 150% | 155% |
- Reliability
The reliability can be converted as follows:
Reliability = 12*[bar length] - 120
Bar length = [reliability]/12 + 10
Bar Length | Reliability |
---|---|
20% | 120 |
30% | 240 |
40% | 360 |
50% | 480 |
60% | 600 |
70% | 720 |
80% | 840 |
90% | 960 |
100% | ∞ |