Cities are comprised of a number of Districts which are Unlocked or made buildable as each City's Administration Building is Upgraded. Districts available for construction in each City will be restricted by District Type & the District Allotment of each.
District Descriptions[]
Building (Level) | Type | Description |
---|---|---|
Academy | The Academy is always researching new transport models, and periodically produces required for Research. | |
Administration | Determines Maximum Level for all City Buildings and Produces as Tax. | |
Airport (9) | Increase the number of Active available. | |
Black Metallurgy Syndicate (7) | Increases the Production of from Factories in the City. | |
Construction Trust (16) | Increases the Production of from Workshops in the City. | |
Control Center (10) | Monitor active Contracts, collect Taxes , & retrieve Resources from Objects on the Map. | |
Craftshop | Produces Parts for Transport Craft and Upgrades. | |
Factory | Processing into . | |
Lab | Expedite your Technological Progress and issue Grants to increase the effectiveness of your District. | |
Non-Ferrous Metallurgy Group (16) | Increases the Production of from Smelters in the City. | |
Office (16) | Permits you to Exchange Managers and Hire . | |
Port | Increase the number of Active available. | |
Publishing House (7) | Increases the gained by completing Contracts in the City. | |
Residential District | Passenger Contracts yield as the Reward. | |
Shunting Station (6) | A shunting station allows for automatic hitching, unloading and quick boarding of passengers . | |
Shopping Arcades | Trade Contracts sell for . | |
Smelter (16) | Production of from . | |
Station | Increase the amount of Active available. | |
Stock Market (7) | Increases the gained from Shopping Arcades in the City. | |
Warehouse | Increases the Maximum amount of Resources that can be Stored. | |
Workshop (16) | Production of from . |
District Types[]
Present or available in every City:
One of each may be Constructed in a City: | ||||
---|---|---|---|---|
Administration |
Storage |
Station |
Craftshop |
Lab |
Multiples of each may be Constructed in a City: | ||||
Residential |
Commercial |
Industrial |
Bonus |
|
*See City Planning below for Allotments per City. |
Industrial & Bonus Blocks[]
Factory | Black Metallurgy Syndicate |
Smelter | Non-Ferrous Metallurgy Group |
Workshop | Construction Trust |
Enhancement | |
Publishing House | Reputation |
Stock Market | Contract Bonuses |
Restricted to certain, designated Cities:
One of each may be Constructed: | |
---|---|
Academy |
Port |
Present or available in a specific City, only:
One of each may be Constructed: | |||
---|---|---|---|
Airport |
Control Center |
Office |
Shunting Station |
City Planning[]
Each City designates the amount of same-Type Districts that can be built (Allotment) and should be considered as you develop your Empire; The number of Residential Districts match the amount of Passenger Connections for each. Ports will be Limited, as will Academies , while Unique Districts can only be built in their respective, specified Cities.
City | Limited or Unique |
|||||
---|---|---|---|---|---|---|
Coldport | 3 | 2 | 2 | 2 | ||
Craftville | 3 | 2 | 3 | 2 | ||
Cross Hill | 2 | 2 | 2 | 2 | ||
Darkville | 3 | 2 | 2 | 2 | ||
Fineville | 3 | 2 | 2 | 2 | ||
Giantfort | 2 | 2 | 2 | 2 | ||
Greenport | 3 | 2 | 2 | 2 | ||
Highcloud | 2 | 2 | 2 | 2 | ||
Lastville | 3 | 2 | 2 | 2 | ||
Lowerport | 2 | 2 | 2 | 2 | ||
Riverside | 2 | 2 | 2 | 2 | ||
Shinestad | 2 | 2 | 2 | 2 | ||
Sweethold | 3 | 2 | 2 | 2 | ||
Wideport | 3 | 2 | 2 | 2 | ||
Windhold | 2 | 2 | 2 | 2 |
Building a District[]
To begin Construction of a District, select an available Build Site :
Within the list of Districts, District Type Icons are affixed to the top-left of each:
Select the on the top-right to reveal the City's District Allotment of that Type:
If Allotment or Level Requirement issues exist, the District will be Unbuildable:
Quarter Removal[]
From within a City, selecting the Quarter Removal Icon from the lower right of the screen will allow you to tear down existing Districts, returning them to Buildable Sites , ready for construction.
Administration & Transport Districts cannot be removed, nor can any other districts that are currently in-use.
Quarter Removal will yield a return of some Silver and salvaged Resources.