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Districts-cross-hill

Cities are comprised of a number of Districts which are Unlocked or made buildable Build/Restore as each City's Administration Building Administration is Upgraded. Districts available for construction in each City will be restricted by District Type & the District Allotment of each.

District Descriptions[]

Building (Level) Type Description
Academy District-academy The Academy is always researching new transport models, and periodically produces Blueprints required for Research.
Administration Administration Determines Maximum Level for all City Buildings and Produces Silver as Tax.
Airport (9) District-air Increase the number of Active Airships available.
Black Metallurgy Syndicate (7) Bonus Block Increases the Production of Steel from Factories in the City.
Construction Trust (16) Bonus Block Increases the Production of Brick from Workshops in the City.
Control Center (10) District-control-center Monitor active Contracts, collect Taxes Silver, & retrieve Resources from Objects on the Map.
Craftshop District-craftshop Produces Parts for Transport Craft and Upgrades.
Factory Industrial District Processing Iron Ore into Steel.
Lab District-lab Expedite your Technological Progress Blueprints and issue Grants to increase the effectiveness of your District.
Non-Ferrous Metallurgy Group (16) Bonus Block Increases the Production of Titanium from Smelters in the City.
Office (16) District-office Permits you to Exchange Managers and Hire Experts.
Port District-port Increase the number of Active Steamships available.
Publishing House (7) Bonus Block Increases the Reputation gained by completing Contracts in the City.
Residential District District-residential Passenger Contracts Passengers yield Silver as the Reward.
Shunting Station (6) District-shunting-station A shunting station allows for automatic hitching, unloading Trains and quick boarding of passengers Passengers.
Shopping Arcades Shopping Arcades Trade Contracts sell Goods for Silver.
Smelter (16) Industrial District Production of Titanium from Sphene.
Station District-station Increase the amount of Active Trains available.
Stock Market (7) Bonus Block Increases the Silver gained from Shopping Arcades Goods in the City.
Warehouse District-storage Increases the Maximum amount of Resources that can be Stored.
Workshop (16) Industrial District Production of Brick from Clay.

District Types[]

Present or available in every City:

One of each may be Constructed in a City:
Administration
Administration
District-storage
Storage
District-station
Station
District-craftshop
Craftshop
District-lab
Lab
Multiples of each may be Constructed in a City:
District-residential
Residential
Shopping Arcades
Commercial
Industrial District
Industrial
Bonus Block
Bonus
*See City Planning below for Allotments per City.

Industrial & Bonus Blocks[]

Industrial District Bonus Block
Factory Factory Black Metallurgy Syndicate
Smelter Smelter Non-Ferrous Metallurgy Group
Workshop Workshop Construction Trust
Bonus Block Enhancement
Publishing House Reputation Administration
Stock Market Contract Bonuses Shopping Arcades

Restricted to certain, designated Cities:

One of each may be Constructed:
District-academy
Academy
District-port
Port

Present or available in a specific City, only:

One of each may be Constructed:
District-air
Airport
District-control-center
Control Center
District-office
Office
District-shunting-station
Shunting Station

City Planning[]

Each City designates the amount of same-Type Districts that can be built (Allotment) and should be considered as you develop your Empire; The number of Residential Districts District-residential match the amount of Passenger Connections Passengers for each. Ports District-port will be Limited, as will Academies District-academy, while Unique Districts can only be built in their respective, specified Cities.

City Limited
or Unique
District-residential Shopping Arcades Industrial District Bonus Block
Coldport District-port District-shunting-station 3 2 2 2
Craftville District-office 3 2 3 2
Cross Hill District-academy 2 2 2 2
Darkville 3 2 2 2
Fineville 3 2 2 2
Giantfort 2 2 2 2
Greenport District-port District-control-center 3 2 2 2
Highcloud District-air 2 2 2 2
Lastville 3 2 2 2
Lowerport District-port 2 2 2 2
Riverside District-port 2 2 2 2
Shinestad 2 2 2 2
Sweethold District-port 3 2 2 2
Wideport District-port District-academy 3 2 2 2
Windhold 2 2 2 2

Building a District[]

To begin Construction of a District, select an available Build Site Build/Restore:

Districts-cross-hill

Within the list of Districts, District Type Icons District-residential are affixed to the top-left of each:

District-building

Select the Info on the top-right to reveal the City's District Allotment of that Type:

District-allotment

If Allotment or Level Requirement issues exist, the District will be Unbuildable:

District-unavailable

Quarter Removal[]

Tear-it-down
District-remove

From within a City, selecting the Quarter Removal Icon from the lower right of the screen will allow you to tear down existing Districts, returning them to Buildable Sites Build/Restore, ready for construction.

Administration Administration & Transport Districts District-stationDistrict-airDistrict-port cannot be removed, nor can any other districts that are currently in-use.

Quarter Removal will yield a return of some Silver Silver and salvaged Resources.

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