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Islet
A1
Forester's Lodge
A2
SmithyTimber Rafting
A3
Dam (Random Resource)
A4 A5
Foundry
A6
B1 B2
Lighthouse
B3 B4
Watchtower
B5 B6
Mysterious Islet
C1
Barton
C2
Machine Lab
C3
Fisherman's HouseMill
C4
Rock GardenHunter's House
C5
Fair
C6
D1
Granary
D2 D3 D4
Colossus
D5 D6
The Sandman

Objects on the map is the term for a collection of Locations scattered throughout Storewell which generate Resources such as Steel Steel & Crystal Crystal as well as Gold Gold, Parts Parts & Experience Experience Points (XP).

Passive Income developments require only Time Time-icon between Collection while Resource Exchanges also require Silver Silver.

Most locations can be Upgraded to increase the amount of Revenue generated, reduce the cool-down period, or otherwise increase their production rates; See respective Articles for more on each.

All active Objects can be Managed individually via the in-game Map or Managed from the Control Center District-control-center, if available.

The Level indicated below represents the Game Level required to Unlock the Territory where the Object is found:

Passive Income[]

Location Level Revenue Image
Forester's Lodge 1 Silver Flodge Icon
Lighthouse 4 Silver Lighthouse Icon
Barton 7 Goods Barton Icon
Smithy 11 Random Part Smithy
Machine Lab 13 Blueprints Machine-lab
Fisherman's House 15 Goods Fisherman Icon
Granary 16 Goods Granary Icon
Dam 18 Random Resources Dam-icon
Rock Garden 20 Crystal Rock-garden-icon
Colossus 21 Gold Colossus Icon
Mysterious Islet 25 Crystal Mysterious Islet Icon
Foundry 27 Steel Foundry Icon
Fair 35 Silver Fair
The Sandman 38 Gold Sandman Icon

Resource Exchange[]

Arrow up
Location Level Revenue Image
Timber Rafting 11 Wood Timber Icon
Watchtower 13 Experience Points (XP) Watchtower Icon
Mill 15 Stone Mill Icon
Hunter's House 20 Iron Ore Hunters House
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